![]() As always, it is a matter of finding the time to actually sit down and write. Video card supporting Direct 3D or OpenGL. 24-bit colour display capable of 1024 x 768 resolution. ![]() 512 MB RAM (Recommended), 256 MB (Minimum). I’ve been thinking on writing an article/series of articles about my experience coding these engines, their peculiarities, and what steps I tend to follow from beginning to end. 1 GHz Intel Pentium III processor (Minimum) with Microsoft Windows VISTA, XP or Tablet PC. server/client approach to communicate engine/DCC app, or a not so mature API always makes things more complicatedĪlso, while I tend to take sometime to understand how the DCC app is used, not having actually used it as an artist make me think sometimes that I might be skewing the workflows I implement towards what the API allows me to do rather than what would be the normal workflow from an artists perspective. To start off Id suggest using the Drawing layout with a canvas, inks, timeline and the animation frames as found in the Exposure Sheet. However, if youre not a decent illustrator, you can download and use clip art from the Toon Boom web site. ![]() While some are straight forward with the basics like open/save/import or having python scripting capabilities, others are not so much, ie. A talent at drawing certainly comes in handy with Toon Boom Studio. Thanks everyone for your comments, it is encouraging to hear that people are already making use of this and other engines I’ve released.Īnswering your question, I think the challenges do not tend to come from the toolkit framework (which at this stage I know by heart), but from figuring out the DCC apps APIs. The worldwide leader in digital animation and storyboarding software. Hope this is useful for someone out there! Of course you might need to modify/tweak the hooks to fit your pipelines/workflows requirements.Īs I tend to do with other engines and to make things easier to setup, I’ve included a ‘config’ folder in the repository where you will be able to find the changes to add to your tk-config-default2 environment config yml files, templates, engine_locations.yml, etc… Take a look at the README for a few more details on tk-apps workflows and implementation details. Warning that the engine has not been tested in production (or by anyone else yet!), so feedback is very much welcomed or ever better contributions to the git repo.Īll hooks for all default tk-apps are included, the only one left to do is the update part of tk-multi-breakdown. Linux and Mac users, I’ve done my best to guess where the location of the installed app and script folder are, but might required some tweaks. For any animated project style, from clean and precise solid vector lines to organic textured bitmap lines, Harmony offers any creator an unparalleled assortment of advanced drawing tools. I have had the chance to tested it only in Windows 10 with Harmony Premium 16. Toon Boom Harmony is the worldwide standard for 2D animation productions Harmony’s Drawing Engine helps our software stand out from the rest. As a good start of the year, here you have my implementation of a shotgun engine for Toon Boom Harmony:
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